RaceRoom patch targets crashes, starts and VR
The 23 October update fixes menu-save memory corruption and changes standing-start behaviour, alongside a broad set of VR and gameplay corrections.
RaceRoom Racing Experience’s patch notes for 23 October 2026 describe a 20 MB update, client version 0.9.9.11. The official announcement on RaceRoom’s Steam News page lists changes to multiplayer starts, stability, VR, gameplay and dedicated servers.
The most consequential reliability change is a fix for memory corruption during menu data saves. The changelog identifies it as the cause of most crashes since the Historic Update. That is a specific correction, not a claim that every crash has been resolved.
Start rules and server handling
Standing starts now release the whole grid together. Class groups and time gaps apply only to rolling starts. The update also fixes a pit-lane exploit that allowed players at a standing start to drive out without waiting for the countdown.
For multiplayer operators, the dedicated-server fixes address commands being lost when two arrived together and join messages of 2,048 characters or more being dropped. These changes matter to server administration, although the notes do not quantify how often either issue occurred.
Reliability and VR changes
The changelog also lists fixes for crashes on exit and for crashes when changing resolution or supersampling with OpenXR Toolkit installed. If a headset is asleep at launch, the game should now start VR when it wakes; a Retry option replaces closing the game when no headset is detected.
Other VR adjustments include a fix for distorted images on high-resolution headsets and removal of SteamVR’s 4,096-pixel-per-eye resolution limit. The notes say a Bigscreen Beyond can now run at its full 5,028 resolution. Menu Distance, Menu Size, HUD Distance and HUD Size options have been added, along with bindable HUD-size controls. The default menu is reduced to cover about 53 degrees of view, down from 82.
These options give VR users more control over presentation, but the announcement provides no performance measurements. Players and streamers should treat the listed compatibility and display changes as fixes, not as evidence of a particular frame-rate gain.
Driving, HUD and telemetry
A qualifying or leaderboard lap will no longer be invalidated for wall contact when the car’s floor touches the track, grass or gravel. The notes cite the Mini Cooper at Knutstorp as an example. A dangerous kerb at Knutstorp is also listed as fixed, without further detail.
The shared-memory telemetry field for the closest yellow distance now points to the incident rather than the start of the yellow zone. That is relevant to tools and broadcast overlays using the data, but the notes do not specify any wider telemetry changes. A separate HUD fix addresses the display not appearing on older graphics drivers.
Newsroom
The patch combines a stated crash fix with narrower rule, server and presentation corrections. Its practical impact will depend on the affected setup and mode; the official changelog does not provide post-update measurements.
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Sources
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Patch Notes - 23rd October 2026
Official source RaceRoom Racing Experience — Steam News · 23/10/2026 13:11