RaceRoom’s Historic Update reshapes the grid
A substantial content release arrives alongside new menus, profile features and a major force-feedback revision.
RaceRoom Racing Experience’s Historic Update brings historic touring cars and circuits into the game while reworking several systems around them. The official Steam News patch notes, published on 21 October 2026, list new content, a redesigned interface and a major force-feedback update.
The download is described in the notes as roughly 80 GB. The client version is 0.9.9.05.
A grid with several eras in view
The additions include the Abarth 1000 TCR and Mini Cooper S Mk3 for Group 2, plus the Peugeot 406 Super Touring and Ford Mondeo Super Touring. On the circuit side, the update adds Spa-Francorchamps in its 1995 form, with Grand Prix and Endurance layouts; the Endurance layout supports up to 99 cars. Laguna Seca Historic, Fliegerhorst Wunstorf and the Glasbachrennen hill climb also join the roster.
Hockenheimring has been updated to its 2026 specification, including new run-offs, a longer gravel trap at the penultimate corner, an updated pit lane and an 8K tarmac texture. The mix of historic and current venue content gives players more ways to explore motorsport across different periods, without the patch notes prescribing a particular format.
The interface moves to a new home
RaceRoom has replaced its in-game menus and website with one new interface, and moved its online services to a new backend. The store is reorganised around venues and track versions, with pages for cars, tracks and packs designed to show their contents together. Car purchases now include liveries; owning one livery for a car unlocks that car’s others. Test drive also now allows any owned car to be driven on any owned track.
For players planning races or events, clearer access to content may make it easier to check what a selection includes. The notes also preserve a practical bridge to existing community tools: old game.raceroom.com leaderboard, competition and store links used by community tools and league sites will keep working for now.
More records, revised wheel feedback
Driver statistics return, counted from the day of the update. They cover time on track, distance, laps, races, wins, podiums, laps led, clean laps, incident points, top speed and daily and weekly streaks, with breakdowns by game mode, car, class, track and manufacturer. A first set of achievements is also included. Championship pages now show standings and results from every round, including completed championships and class positions in multiclass events.
The force-feedback changes address both modelling and hardware setup. The notes say RaceRoom fixed an error in the calculation of front-wheel gyroscopic effects that added substantial constant steering weight while cornering. The power-steering system has been rebuilt to support engine-driven hydraulic, electro-hydraulic and fully electric systems; players can also enable power steering for cars that do not have it in real life. Steering racks now model different friction levels, while stationary and low-speed feedback is physics-based.
For players and organisers, the statistics and fuller championship results provide more recorded information to follow across races. The revised controller profiles, setup wizard and Steam on-screen keyboard support also address setup and text entry, including on Steam Deck and in Big Picture mode. These are documented changes; their effect on individual setups will depend on players’ hardware and preferences.
Newsroom
The update’s scope is notable: it pairs a substantial historic-content release with changes to the tools players use to browse, configure and track their racing. The official patch notes provide the feature list; they direct readers to a separate force-feedback post for the full explanation.
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Sources
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Patch Notes - 21st October 2026
Official source RaceRoom Racing Experience — Steam News · 21/10/2026 13:04