RENNSPORT’s Hypercar update widens the field
Version 1.2.18 adds four paid prototypes and brings free changes to visuals, wheel support and multiplayer grids.
RENNSPORT’s version 1.2.18 update makes a two-part case for its latest expansion: four new Hypercars arrive as paid content, while changes to visuals, wheel profiles and multiplayer capacity are available as free updates.
The details come from the official RENNSPORT announcement on Steam. Together, they point to an effort to develop the game’s endurance-racing identity while addressing technical and organizational concerns raised by its community.
Four new cars, alongside a class-wide revision
The paid DLC adds the Aston Martin Valkyrie AMR-LMH, Lamborghini SC63, Toyota TR010 Hybrid and Genesis GMR-001. The announcement describes the pack as adding three manufacturers, and presents the cars as part of a shift toward multi-manufacturer grids with a unified Balance of Performance.
The expansion is not limited to the new entries. RENNSPORT says the entire Hypercar division receives an updated tyre model, alongside changes to engine power, aerodynamics, setup and balancing. The stated aim is closer racing across the class; that is the developer’s intention, rather than a result established by the announcement.
More room for leagues and longer races
The free update raises Custom Contest capacity to 24 drivers on PC, PlayStation 5 and Xbox Series X/S. Race lengths can now reach 60 minutes, up from the previous 30-minute limit described in the announcement. RENNSPORT also says it has expanded its netcode infrastructure and hardened cross-platform server synchronization and tick rates.
For league organizers, a larger grid and longer sessions provide more scope to stage endurance-style races and plan strategic pit windows. The announcement does not promise that every event will run without disruption, but the expanded limits remove the former 12-car cap for private lobbies cited by the developer.
Console clarity and wheel setup remain in focus
On PlayStation 5 and Xbox Series X/S, the update targets image sharpness and shimmering on fences and grass. The listed work includes a dissolve effect, the disabling of an experimental anti-aliasing feature, and lighting adjustments intended to improve balance and visibility during night driving.
The developer says further work on edge stability and textures is ongoing. Headlight improvements, initially planned for this release, have been deferred while core lighting balance and shadow stability remain the priority. That distinction matters: the patch brings adjustments, but the announcement does not describe the visual work as finished.
RENNSPORT also reports fixes for Quick Setup problems affecting several console wheel models. Further improvements to wheel support and Force Feedback are planned for upcoming patches, according to the announcement.
A broader test for the endurance direction
The update’s significance lies in how its paid and free elements meet. New manufacturers broaden the Hypercar roster, while the class-wide balancing work and larger multiplayer grids address the conditions needed to bring those cars together in organized competition. For players, the free changes also tackle practical concerns around console presentation and steering-wheel setup.
The official Steam announcement is dated October 22, 2026. It identifies version 1.2.18 and outlines the changes above; it provides no basis here for judging how they perform in play.
Newsroom
With version 1.2.18, RENNSPORT sets out a fuller endurance-racing framework: more Hypercars, larger grids and continued attention to the technical details that shape a race weekend.
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Sources
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Patch Notes: Hypercar Expansion Pack DLC
Official source RENNSPORT — Steam News · 22/10/2026 14:45