What's coming in Update 0.8
Assetto Corsa EVO’s next release adds three cars, Kyalami, expanded user-generated content support, and a major VR overhaul.
Assetto Corsa EVO’s Early Access roadmap continues with Release 0.8, and the official Steam News post frames it as a three-part update: new content, broader user-generated content support, and a major virtual reality overhaul.
The release follows Update 0.7, which introduced the AC EVO car editor and the new particle system. Steam News says 0.8 builds on that momentum by widening both the available content and the ways players can use it, from single-player creativity to multiplayer competition and VR play.
Three cars join the roster
The confirmed car additions in Release 0.8 are the KTM X-Bow GT2, KTM X-Bow GT4, and Volkswagen Golf 8 R, according to the Steam News announcement.
The KTM X-Bow GT2 is described as one of the most extreme examples of the modern GT2 class, built around a lightweight carbon monocoque and a five-cylinder turbocharged engine. Steam News characterizes it as a stripped-back, function-first machine that rewards precision and commitment.
The KTM X-Bow GT4 brings the same lightweight DNA into a GT4-homologated package. The announcement presents it as agile, communicative, and designed to reward clean inputs, making it a natural entry point into structured customer racing.
The Volkswagen Golf 8 R rounds out the trio as the all-wheel-drive flagship of the Golf range. Steam News positions it as an everyday-usable, all-weather performance option and notes that it sits naturally alongside the existing Golf 8 GTI in EVO.
Kyalami arrives in modern FIA-graded form
Release 0.8 also adds the Kyalami Grand Prix Circuit. The official post describes it as the historic South African circuit, now represented in its modern FIA-graded layout.
Steam News highlights Kyalami’s high-altitude setting near Johannesburg, noting that thinner air subtly changes engine output and aerodynamic load. The circuit is described as a flowing, undulating driver’s track made up of fast esses and committed direction changes.
For players, that makes Kyalami more than a new venue on a checklist. It expands the kind of challenge EVO offers, especially for those who value rhythm, bravery, and high-speed precision on track layouts with strong Grand Prix heritage.
User-generated content moves into multiplayer
The user-generated content side of EVO takes a major step forward in 0.8. Steam News says that community-created cars, which were previously limited to Single Player, can now be used in Multiplayer.
To support that, the server launcher now accepts modded car content and includes a SHA verification layer. According to the announcement, this layer rejects modified cars or incorrect mod versions before they reach the grid, with the stated goal of preserving competitive integrity.
The post also says a new entry-list capability has been added for defining starting order, giving organizers and league operators an additional tool for structuring sessions.
For creators, external livery creation support opens the second stage of the roadmap to versatility. The source excerpt indicates this expands what users can bring into EVO, while the multiplayer changes expand where that content can be raced.
A substantial VR overhaul
Steam News describes the VR work in Release 0.8 as a comprehensive overhaul intended to make virtual reality a credible, first-class way to experience the simulation.
The official wording suggests this is not a minor settings pass but a broader rework that aims to make every session run cleaner and look sharper, whether the player is on track or in the headset.
The source does not provide a feature-by-feature technical breakdown, so the confirmed takeaway is the scope: VR is being treated as one of the update’s three major pillars alongside content and user-generated content support.
Newsroom
For gamers, the significance of Update 0.8 is clear: more variety in the garage, a fresh historic circuit, and a stronger pipeline for community-made content. For tournament organizers and league operators, the multiplayer mod support, SHA verification, and new entry-list tools are the most consequential changes, because they help make custom content workable online without giving up structure or integrity. For streamers and VR users, the overhaul signals that EVO is being shaped not only for racing, but for presentation and accessibility across different ways to play. All details in this draft are drawn from the official Steam News post for Assetto Corsa EVO and its source excerpt.
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What's coming in Update 0.8
Official source Assetto Corsa EVO — Steam News · 07/07/2026 14:01