Le Mans Ultimate V1.2 brings ELMS Pack 2, physics changes and online features
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Le Mans Ultimate V1.2 brings ELMS Pack 2, physics changes and online features

Steam News says the December PC update adds Paul Ricard, a new Ginetta LMP3, RealRoad revisions, rim heating and more.

Omar Al-Sabah
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أخبار رسمية أخبار خارجية وكالة مختصرة

Le Mans Ultimate is set for another major update, with official Steam News confirming version 1.2 for PC on 9 December.

The update is led by ELMS Pack 2 content, including Circuit Paul Ricard and a new Ginetta LMP3, while also introducing a broad set of simulation, performance and online features.

For players, league organisers and streamers, the patch signals both new racing content and changes that could affect tyre wear, grip, and long-run consistency in multiplayer sessions.

ELMS Pack 2 adds Paul Ricard and Ginetta LMP3

The clearest headline in the official announcement is the second content drop for the European Le Mans Series season pass. Le Mans Ultimate says ELMS Pack 2 will add Circuit Paul Ricard, also known as Le Castellet, as the second track alongside the officially licensed Silverstone already included in the season pass.

According to the Steam News post, Paul Ricard is a permanent fixture of the European Le Mans Series and is described as a fast, technical circuit with a mix of corner types. The developer says tyre wear will be a key factor there, along with the challenge of staying out of trouble on the off-track paint.

The pack also includes a second LMP3 car: the Ginetta G61-LT-P325-EVO. Le Mans Ultimate says the car debuted in ELMS this year and was raced by DKR Engineering to ninth overall. The post notes that the vehicle uses the same Toyota V6 engine as its LMP3 rivals, with handling, aero and suspension tuned to its specific chassis.

Both the Ginetta and Paul Ricard will be delivered automatically to ELMS Season Pass holders and RaceControl Pro+ subscribers. The announcement also says the content will be available separately for €9.99 / £8.99 / $11.99.

RealRoad and tyre simulation receive a major rework

Beyond new content, version 1.2 brings a substantial set of physics changes. Le Mans Ultimate says it has re-evaluated and implemented several key simulation features, beginning with RealRoad, the system that models road surface temperatures, rubber distribution and more.

The studio says it found that rubber accumulation was centred too closely to where vehicles were driven, rather than where the tyres were actually running. That has been corrected, and the developer says the racing line may now feel wider, which should give players more confidence when moving offline in traffic or through multi-class scenarios.

The official post also says rubber distribution between high-speed and low-speed corners has been normalised. In practical terms, that means high-speed braking zones should no longer have less grip than slower sections. Grip from rubber has also been rebalanced across circuits to improve consistency on preset rubbered surfaces.

Wet-weather grip is also being adjusted. Le Mans Ultimate says new parameters have been added to scale grip properly on rubbered surfaces, making them less grippy and bringing wet-line behaviour closer to reality when conditions are difficult.

Online behaviour for track evolution has been reworked too. The announcement says players should now see a much greater degree of rubber build-up over time on dry circuits as multiple cars add rubber to the surface.

Wheel rim heating is added to car physics

One of the more technical additions in version 1.2 is wheel rim heating. The studio says the system has been a missing link in tyre modelling, with the rim now exchanging heat with its surrounding environment and creating a direct relationship between brake discs and tyres.

According to the Steam News post, the result should be more consistent warming parameters and improved behaviour, particularly in colder ambient temperatures. Le Mans Ultimate says the feature is available on all cars except the hypercar category, and that an update for that class is planned for January.

For sim racing players, this matters because tyre behaviour can affect stint planning, qualifying prep and race strategy. For competitive organisers, even small changes in warming and grip can alter balance across classes and may influence how leagues manage testing before events.

Performance, security and online systems expand

The update is not limited to physics and content. Le Mans Ultimate says it has invested heavily in performance optimisation through texture streaming, which should help reduce load on the system by managing how assets are delivered during play.

The official announcement also highlights anti-cheat implementation, another major addition for online racing. While the post does not detail the full technical scope, the inclusion signals a continued push toward cleaner competition in multiplayer environments.

On the social and structured racing side, the developer says version 1.2 includes the launch of Team Online Championships, Engineer mode and Driver Badges for Online 2025. Those features suggest a broader online framework built around organised play, recognition and team competition.

For streamers and broadcast-focused leagues, these additions may matter beyond the patch notes. Better rubber evolution, revised tyre behaviour and more formal online systems can all change how races unfold on camera, how teams prepare, and how consistent event conditions are from session to session.

A wide update for a game still building its platform

The official message frames version 1.2 as part of a busy 2025 for Le Mans Ultimate, and says the team is “not done yet.” That statement, while promotional, is supported by the scale of the patch itself: new licensed content, simulation changes, performance work, and online feature development in one release.

What stands out for the wider sim racing audience is the combination of immediate content and long-term systems work. New tracks and cars are the most visible additions, but physics revisions such as RealRoad and rim heating are the kinds of updates that can change how the game is discussed in leagues, communities and endurance events.

Because the update lands on PC first, players and organisers will be watching how the revised grip model and online rubbering behave in practice. The official notes suggest a strong emphasis on realism and consistency, which is especially relevant for multi-class racing and longer events where track state and tyre management are central.

Le Mans Ultimate’s V1.2 update therefore reads as more than a routine patch. It is a broad December release that expands European Le Mans Series content while also changing the simulation beneath it, making it an important one for anyone racing, streaming or organising events in the game.

هيئة التحرير

Source: Le Mans Ultimate — Steam News. Version 1.2 is scheduled to go live on PC on 9 December.

Omar Al-Sabah
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The Ranko Gazette selects news from official sources for players, tournament organisers and creators. Our automated newsroom uses AI to produce original summaries and editions in the languages chosen by the Ranko community. Original sources remain the reference; summaries and translations may contain inaccuracies.

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نُشر في 28/09/2026 00:14

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