FC 27 The Grounds connection and rejoin guide
World selection, regional latency, Hot Join and what happens after disconnects.
Overview
The Grounds uses online worlds that can hold up to 100 players and dynamically places users based on region and ping site. Grouping with friends far away can increase latency for some players.
How it works
Some Clubs 11v11 matches support Hot Join after a disconnect. Returning from Rush or Drop-In can place party members in different Grounds worlds, requiring a new EA Connect invite.
Practical tips and limits
Compare connection quality alone and with your party if latency changes sharply. There is no manual in-game setting to lock a Grounds region or maximum ping.
Frequently asked questions
This guide explains the core system, the main workflow and the official limits documented by EA.
Compare connection quality alone and with your party if latency changes sharply. There is no manual in-game setting to lock a Grounds region or maximum ping.
Sources and verification
- Troubleshoot The Grounds connection issues Official source Electronic Arts · Verified on 23/09/2026